![]() Now there are others in Velvet’s morbid menagerie, old magical granny Griot in a young sexy body out to freak your mind Magilou, the edgy pirate archaeologist Eizen who carries a passing relation to a Zestiria character, the poorly defined demon samurai who really likes cutting things Rokuro, prejudiced faith carrying inquisitor Eleanor and innocent boy with a heart of gold and the power of gods Laphicet. It’s less compelling when that’s your only goal for a days long experience. ‘Revenge’ is already a pretty bottom of the barrel motivation, best reserved for Charles Bronson and Liam Neeson in a two hour romp of blood and viscera. Change is perhaps the most Tales has to offer up, whether it’s a young heroine who has to learn the difference between selflessness and self sacrifice, a lazy farmboy destined to be the chosen one, or an overly possessive marine who has to learn to open himself up, Tales once offered a remarkable heroes journey that got you truly invested. My largest problem with Velvet is the fact she simply doesn’t change, post time skip she’s already mature and world weary despite essentially being stuck in a singular Velvet Rage Room for her prime years. ![]() The church is evil, prayer is bad, let’s go kill God.įrom there your next 60, 70, 80 hours or so you’re stuck with this grim, Marshall’s bargain bin pantyhose wearing Velvet who is made up of all sighs and monotone apathy. Her goal? To kill a holy man and crusader most everyone on the planet views as a messianic guide. Some dark shit capable of making Xenogears blush goes down, and after a short time skip packed with Motivations ™ we return to Velvet a few years older with a lust for revenge. Once a sweet and adoring big sister, a professional hunter and a keen homemaker, saying the poor girl fell upon some hard times is an understatement. Berseria, styled after ‘Berserker’, the seemingly invincible legendary blood drunk warriors, follows the journey of Velvet Crowe. So it’s really incredibly disappointing that Tales of Berseria lacks a great deal in the departments of character and combat, while all its other features remain frozen in the eras of the PS2 and Xbox 360, and that’s if I’m being generous. ![]() With Abyss I went on a true heroes journey with spoiled aristocrat turned freedom fighters and savior, Vesperia I enjoyed fluid combat reimagined on a 3D plane where other Japanese RPG titles could barely play nice with new technology. Symphonia, for the period it was released, was a technological wonder. Phantasia presented a combat experience ahead of its time. Though despite following in the shadow of its competitors, two things Tales was always ahead of the curve on included characters and combat. ![]() Symphonia and Vesperia particularly enjoyed nice reach due to console exclusivity in a time the NA and EU regions were starved for JRPGs. That’s not to say it never found acclaim out here on Western shores, and wasn’t exactly the obscure ‘I liked it when it was underground’ hipster dream. Tales was never quite on the cutting edge of JRPGs, and due to awkward licensing deals and odd console choices, Tales was never quite allowed to achieve the super stardom in the west as titles such as Final Fantasy or Kingdom Hearts. However Tales of Berseria, along with its counterpart Tales of Zestiria, ends up being a festival of mediocrity, ending this celebration with a whimper rather than a bang. Tales of Berseria is the 16th flagship game in the Tales Of franchise and the grand cap on Bandai Namco’s 20 year anniversary festivities.
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